(PDF) One-touch Double Barrier Binary Option Values

[Tournament Report] Mythic Invitational - Lucas Berthoud

"Almost anyone who loves tennis and follows the men’s tour on television has, over the last few years, had what might be termed Federer Moments. These are times, as you watch the young Swiss play, when the jaw drops and eyes protrude and sounds are made that bring spouses in from other rooms to see if you’re O.K. The Moments are more intense if you’ve played enough tennis to understand the impossibility of what you just saw him do." David Foster Wallace
"Build strategy. Mind control, concentration, reaction. Micro and macro. Discipline, practice, stamina. These are the "winning factors". No progamer can ever be great at all of them. Never. I can say that from my 10 years of experience commentating countless games. I can say that with absolute confidence. Without hesitation, I can say that, and fool you... if you never watch Savior's games." SungWon Yi
Magic as an esport
I am writing this on saturday morning. So far, the tournament has been a success on several different metrics: viewership, hype, production value. I had an amazing time hanging out with other competitors and attending the legendary event party last Thursday. The best of times, really. Being a part of it felt special.
But I can’t say the Invitational has been at its best in the one metric that I really care about: good gameplay. I am not really feeling the WOW factor from the quotes above, or that I constantly have when I watch things like the top 8 of Mythic Championship, or Mike Sigrist drafting, Shota playing control, Huey playing Temur at Worlds 2017.
In a ideal world, the transition from magic to an esport would heavily focus on measures that reduce variance and allow players to leverage skill.
We would play a lot of rounds and tournaments would have open qualifiers, creating legitimacy to invitees and the results.
The format would be something like Legacy with a curated ban list for cards that allow flexibility and decision making (unban Deathrite Shaman and Sensei’s Divining tube) and draft would be one of all-time classic formats or a custom designed cube. While this take is obviously undoable for several good reasons, its an example of an ideal format if you cared only about leveraging skill and can help illustrate how much we are "sacrificing" in this regard in favor of approachability for new players.
The current Mythic Championship (Pro Tour) structure of bo3 booster draft + standard/modern is a grat compromise of having interesting gameplay while also promoting new sets and popular formats.
One of my favorite events to have ever watched as a spectator was 2017 MOCS. High-level commentary, absolute high-level games (mardu x saheeli combo was a hard to play matchup with a lot of tension!), players that fought hard to get there, and a viewer friendly UI, allowing the cards to be better seen by viewers. It wasn’t perfect for viewers because there was still the barrier of having to know and identify all the small pixelated cards beforehand to enjoy the experience, and because mtgo interface is bland.
If you took that tournament and had it played in Arena, that would very closely encapsulate my perfect vision for Magic as an esport.
But what we have right now is Duo Standard and double elimination.
The problems with Best-of-1
Duo Standard is not a good competitive format. It’s best-of-1 with bells and whistles to it, but still best-of-1 with all the problems around it.
The games feel out of control where your decisions don’t really matter. There is not a lot of strategic depth to it, not a lot of room to outmaneuver your opponent.
The hand fixing algorythm means the games are too scripted. They always have the busted hand. Do you have it too? Did you win the die rool? That’s all that matters. You can’t really outplay anyone. The games I’ve seen on the Inivtational so far where decisions mattered involved complete blunders (g3 skybillz x salvatto; g3 pterodactylsftw x savjz).
The lack of sideboarding cripples the games and removes a significant ammount of strategizing. In the past few years of high-level competitive play, sideboards are the main focus of preparation, both because it’s very hard to get right and because it allows the greatest ammount of flexibility and interesting decisions.
Some of the issues with best-of-1 are related to balance and deck diversity. Those could be fixed by designing the game around it and adding more bells and whistles to Duo Standard (make it a best of 5 decks, for instance).
But the more relevant issues with best-of-1 is just how boring it is. The game patterns are scripted and there isn’t much point to deviating from it.
As Zvi Mowshowits said:
“When I play best of one, the games blur together. This set of moves again, and again. Rote responses, because you lack the information to improve your choices. A binary outcome except for time spent, with a huge desire to ‘get on with it’ once the outcome looks clear. Time starts to be something you’re sending rather than something you’re enjoying. What was fun becomes a grind.
When I switched on Arena from best-of-one back to best-of-three, it was a sea change in my experience. I was having so much more fun.
Thus, even if strategically everything would be fine, and the decks stayed the same, I would strongly oppose losing or minimizing sideboards for experiential reasons.
The decks don’t stay the same.
What we get in best of one are lots of decks that are simple and linear. Decks that do one thing hard, and do them well, repeating patterns over and over. The decks where you used to say ‘I’ll have a sideboard ready for them’ are now most of your opponents. A burning sea of red, or an endless ocean of blue or plain of white. The more we turn games into grinds, the more we see this, even with best of three. When the last few days of Mythic play came in February we saw a dramatic rise in mono-red, and mono-white did much better than it does in normal play. With best-of-one this gets doubly reinforced and thus turbo charged.”
https://thezvi.wordpress.com/2019/03/14/speculations-on-duo-standard/
Below is some of the feedback I had provided to wotc about best-of-1:
The importance of Sideboards
Brad Nelson noticeably made a career on successfully using sideboard to have tremendous advantages over the field. Some other recent examples:
Sideboarding creates additional layers of interesting strategic decisions. Those decisions start at a basic level on how cards interact for game 1. Based on that interaction, for game 2, now players need to consider what they can do to improve that dynamic while also anticipating their opponent’s moves. And this could totally change for game 3, based on revealed information of cards played and also decision making patterns. This makes it feel like playing three games in a bo3 context to have exponentially more relevant decision points than three individual bo1 matches. Every game feel different. A deck can execute multiple different strategies, creating dynamic gameplay.
There is a reason why so many strategy writers are reluctant to give sideboard guides; sideboard depends too much in the context of the opponent in front of you and requires malleability and on-the-fly decision making. It’s something that its so deep and hard that can’t be easily outsourced.
Other examples of sideboarding allows cool and fun games to be played:
The Spectator Experience
I also suspect viewers don’t care much about watching best-of-1, as evidenced by the existence of this thread:
https://www.reddit.com/magicTCG/comments/b6v3pb/wotc_please_dont_use_this_type_of_bo1_format_again/?st=jtvf43xp&sh=39b0096d
Awhile ago, I created this twitter poll:
https://twitter.com/bertuuuu/status/1089913678105923586
“You have all cards available on Arena and plenty of time to kill. Which format do you think would lead to more interesting/enjoyable games? Does the answer change if you want to just watch games on a stream instead of playing? If so, please comment below. Tks!”
The poll ended on 85%-15% in favor of bo3.
The question was designed to isolate the two main factors of why I think people play bo1: card availability and time constraints. (The third factor, not reflected in the poll, would be Arena UI/menus directing players to bo1). Without those factors, there was a clear preference for bo3 as the most interesting format.
This is just a twitter poll and not a substitute for market research, but it does who a very strong trend. There is also qualitative date in the replies, for illustrative purposes:
“If the streamer is a Pro Player, I want to watch Bo3 matches and insightful information about sideboarding. If the streamer is just a content creator, probably is better to just jam fun brews on ladder Bo1.”
“I like BO1 if I'm watching or playing only a limited amount / for fun and fun only”
“I want to watch good players stream bo3 because it have deeper strategic content and play bo1 myself because it is faster thus more suited for casual play.”
“If I'm watching (which I probably am, since I don't play much #MTGA), I prefer BO1. It allows for more variety in matchups and decks and is easier to follow as a side thing while I do something else. If I wanted to see deep gameplay and strategy, I would go to YOUTUBE and watch paper”
“either for watching or playing, I prefer bo3. It’s more interesting to consider sideboarding than it is to focus on linear decks.”
All those replies seem to confirm that bo3 is perceived as the most deep format, and that bo1 is heavily associated with casual play.
Those seem to confirm that preference for bo1 on Arena really is tied to card availability and time constraints to play games. None of it means bo1 is an interesting format to be watched.
Magic is a really good game and best-of-3 with sideboards is a really good format that stood the test of time. Any alternative to it needs to cross a high threshold before being considered viable. Duo Standard didn’t even come close.
A low skill, low diversity, high variance format doesn’t make a good esport experience, simply put.
Playing to win in best-of-1
This is spikes and we play to win. If you do want to win in best-of-1, there are two very good articles dissecting the format:
http://magic.tcgplayer.com/db/article.asp?ID=15188&writer=Brian+Braun-Duin&articledate=3-22-2019
http://www.starcitygames.com/articles/38457_Best-Of-One-Matchup-Analysis.html
This rarely happens, but I found myself agreeing to 99,9% of the things said in those articles. It also tooks about one night of playtesting to reach the same conclusions, then a month of playing thousands of games just be sure, but our minds didn’t change that much from our initial impressions of the format.
Ultimately, our playtest team (5 hareruya latin players + Javier Dominguez, Andrea Mengucci, Lee Shi Tian and AliaDeschain) settled on Esper + WW as the best combination, with Lee and Alia subbing out Esper in favor of Gruul because they didn’t feel confortable playing control decks.
Esper emerged as the clear best deck in the format for us. We discussed a bit if it was worth it to have a deck to snipe Esper (say, Mono U or Temur Reclamation or a anti-mirror version of Esper) but those decks had too many vulnerabilities against the rest of the format.
As a deck to pair with Esper, we wanted a deck with different bad matchups in order to not be too exploitable for game 3 scenarios. This deck could be mono white, mono red or gruul. None of them felt super good, but mono white had a higher win percentage in our spreadsheet and seemed better at beating the “anti-aggro” decks people had on ladder, which were actually just life gain decks that beat burn but didn’t beat the go wide hands of mono white.
For pure ladder play, I'd stick with Esper. We found it to have a good matchup against aggro decks, which are over-represented in that setting, while also having game against everything else.
The tournament didn't end well for most of us, but Luis Salvatto and Andrea Mengucci are still live. I am about to go cheer for them at PAX and I hope you all do the same.
Thanks for reading, Lucas Esper Berthoud
submitted by --bertu to spikes [link] [comments]

Review of September 2019 new plugins

Motivation

I'm doing monthly (…yet-to-be, as currently catching-up a few months back) reviews of plugins added to awesome-zsh-plugins to enhance discoverability of the Zsh plugins, which should have a positive influence on the condition of the plugins and on the community.

Overall information

There have been 19 new plugins added to the awesome-zsh-plugins in September 2019. Below are the reviews of all of them, in alphabetical order:

declare-zsh ✸✸✸✸☆

A command-line interface (for e.g.: scripts) parser for the Zinit plugin manager commands located in a script, e.g.: in ~/.zshrc. It allows adding a new plugin(s), deleting existing plugin(s) and enabling and disabling Zinit commands by preceding them with a colon (: command … gets ignored by Zsh).
The project is fairly sophisticated and well written, however, it has some limitations – it doesn't support the new for-syntax of Zinit invocations, cannot add or remove snippets, and update (not only add or remove) existing plugins. The project needs some more work, however, what's supported works well.
Note: The editor is the author of the project.

fzf (wyntau) ✸☆☆☆☆

The plugin is said to "wrap fzf to use in oh-my-zsh". This is a vague description, however, a closer examination of the script reveals that this plugin only dereferences the possible symbolic-links in the path to its directory, and then sets PATH=$plugin_di../fzf/bin:… – i.e.: that it adds the ../fzf/bin dir to the $PATH. It then also sources key-bindings.zsh that's shipped with the junegunn/fzf program. The code is little primitive (e.g.: the forks to dirname instead of ${a_path:h}), however, it seems to be rigidly-correct.

fzf-fasd ✸✸✸☆☆

The plugin is a small extension to fasd tool, which is an auto-jump utility similar to z: it provides completion for the z command/alias provided by fasd – by pressing the TAB when the command is z the user invokes a fzf-backed listing of all the matches that z has for the entered slug ("a short easy to type string that refers to some content"). The user can then search and select in the list with the benefits of the fuzzy matching.
The plugin does the job well. The code is of quite good quality (with noticeable Bash-background of the author, like e.g.: printf %q "$selected" instead of ${(q)selected} to quote the string).

github-issues ✸✸✸✸✸

A plugin that adds under-prompt notifications about new issues (and also pull requests) created in a configured list of "subscribed" GitHub projects. The notification appears under the prompt of every open Zsh instance, so it's hard to miss.
The project might be useful to users of projects that they are especially interested in or to maintainers of GitHub projects. The problem of maintainers long (e.g.: for a day) not being aware of issues that need resolving is addressed by this notification system.
The plugin has one drawback – it needs the Zinit plugin manager for its support for services (a mechanism allowing to run a single instance of a plugin script, in the background).
Note: The editor is the author of the project.

iterm2-utilities ✸✸✸✸☆

An interesting plugin that makes it easy to download iTerm2 additional utilities used in its shell-integration feature. What's interesting about the plugin is that it utilizes a GitHub Action (a hook-like mechanism that allows to e.g.: run scripts on some specific events) to stay up-to-date with the mother-site, iTerm2.com, where the tools are being published. If iTerm2.com is updated, then automatically the plugin also updates itself. This allows detecting any new utilities that are being added to the iTerm2's suite.
The plugin does the job well, however, it's a little incomplete – it computes the SHA256 checksums in the Actions hook, however, it doesn't verify them upon downloading the files when loading or updating the plugin.
The plugin needs a p-m with support for after-clone hooks (bits of a shell code run after cloning and pulling from the plugin repository) and for snippets (the ability of the p-m to download single files via URLs), properties currently being fulfilled by the Zinit p-m only.

kubectx ✸✸✸✸☆

A convenience plugin that offloads the need to install the kubectx command and to add code loading the completions provided by it to the ~/.zshrc. The plugin installs itself in the right place, as those actions are boring and troublesome – thanks to the plugin only and just loading it instead is sufficient.

node-path ☆☆☆☆☆

An almost-empty -like plugin that doesn't do anything more than PATH+=$(npm bin):$PATH, i.e.: adding the ./node_modules/.bin directory to $PATH in an IEO ("in editor's opinion") overkill and slow way that doesn't provide any value (the ./node_modules/.bin directory can even not exist and npm bin will return it… then why not just use the path directly, as is?).

quiliver (as nonotes – an old name) ✸✸✸✸✸

A very rich collection of scripts and functions for penetration-testing. The suite of tools is very large and organized into namespaces like e.g.: qq-recon-headers-curl (a recon-naisance of the HTTP headers done by curl) or qq-enum-web-vuln-nikto (an enum-eration of Web vuln-erabilities to be done by the nikto security scanner).
The commands serve (apparently) mostly as containers which remember the most useful and in general long & complex options and arguments to the tool that's being used by the command. FWIW, there are also two scripts dns-reverse-brute.zsh and webrecon.zsh, however, some other ones appear to be missing (not sure if intentionally?), like e.g.: /opt/recon/github-search/github-endpoints.py used by qq-recon-github-by-domain-gwen-001.
Nevertheless, the plugin is rather a gem of one's rich experience put down into an organized suite.
The plugin should be loaded on-demand, right before performing the pen-tests, as it outputs a logo and rich status messages when it loads.

rbpi ✸✸✸☆☆

A shorthand plugin (i.e.: a plugin that mainly memorizes the options and arguments to a set of common, often invoked commands) that should be run on a RaspberryPi box – apparently, because the README is empty. The plugin seems to have some time of being thought about or some interesting experience behind it. IEO, the commands seem pretty helpful and reasonable, and the variables on top of it seem to allow easy, non-intrusive customization for things like SSH port and hostname (used in a command that mounts a filesystem over sshfs).

safe-kubectl ✸✸✸✸☆

An interesting specific-task plugin – it adds a time barrier for running kubectl commands too rarely. It also caches and loads the kubectl completion (to cover one extra mile). The code suffers from a Bash-background coding (e.g.: use of uname and grep (could use $OSTYPE and [[ … = *…* ]]) or the old test command [ instead of the [[; it even invokes bash -c 'stat …' in one place…), however, is overall of acceptable quality.

safe-rm ✸✸✸☆☆

A Git-submodule based convenience/provider plugin that installs safe-rm utility and sets up four aliases recommended by the project. The tool and the plugin are a simple, basic solution, however, they bring a big change into the user's setup, namely the safe, undoable removal of files and directories.

terraform (hanjunlee) ✸✸✸ ☆☆

A plugin that provides a fairly comprehensive completion for terraform – which, however, seems common to all terraform-related plugins – and a very basic function to be used in the user's prompt to display the current terraform workspace. So, all in all – not much.

vscode (kasperhesthaven) ✸✸✸☆☆

A shorthand plugin that provides a single command – vsc, that opens Visual Studio Code window or the given directory inside it. The plugin seems to be very basic and limited, however, IEO it has a value – the Windows paths are long and contain spaces and it's hard to remember them. This plugin contains a few variants of the paths where VSCode binary can be located and tests all of them when the vsc command is invoked, making life easier.

z-a-bin-gem-node ✸✸✸✸✸

A Zinit annex (i.e.: an extension of the p-m) that allows doing multiple fancy things on the plugin's binaries, e.g.:
This is a very useful Zinit annex. A single ice-modifier like sbin='bin/*' can expose all binaries of a plugin. Highly recommended for Zinit users.
Note: The editor is the author of the project.

z-a-patch-dl ✸✸✸✸✸

A Zinit annex that adds two features – a convenient way to download files (via the dl='…URL…' ice-modifier) and to apply patches (via the patch='…file-name…' ice-modifier).
It is sometimes very useful especially to download files, and often the Zinit packages use this to download e.g.: completion files. The annex is highly recommended for Zinit users.
Note: The editor is the author of the project.

z-a-man ✸✸✸☆☆

A Zinit annex that automatically generates man pages for all plugins and snippets from their Markdown README files. If you need a man page for a project that doesn't have one, the annex can be helpful. In general, it can be annoying so it is not a recommended annex.
Note: The editor is the author of the project.

z-a-test ✸✸☆☆☆

A Zinit annex that automatically runs any found Makefile and Zunit tests upon installation and on each (non-empty) update. Useful if you have a stable set of plugins and want to keep in touch with their correctness, otherwise can be annoying.
Note: The editor is the author of the project.

zlong_alert ☆☆☆☆☆

A low commit count (18) unmatured plugin that is designed to send notifications after long-running commands complete. It barely works and there are more developed plugins with the same functionality, namely zsh-notify and zsh-auto-notify.

conda-zsh-completion ✸✸✸✸✸

A very high commit-count (146) completion for the conda command. The time invested in this plugin is clearly noticeable, it is of very good quality. However, the documentation could be better – currently, the user can refer to the file _conda for installation instructions, changelog and a short, slightly-general introduction to the Zsh completion system.

zsh-startify ✸✸☆☆☆

A plugin that is meant to be for Zshell what the vim-startify Vim plugin is for Vim. The results bring up mixed feelings – the plugin starts to be simply annoying after a while. In the beginning, however, it is an interesting toy that gives some fun.
Note: The editor is the author of the project.
submitted by psprint2 to zsh_reviews [link] [comments]

MAME 0.208

MAME 0.208

Today we’re proud to bring you MAME 0.208. There are some big improvements to SunPlus SPG240/SPG280 audio emulation. Not only does this greatly improve the enjoyability of the JAKKS Pacific TV games, it’s also timed perfectly for the addition of the Fisher-Price I Can Play Piano music teaching system. That’s not the only newly supported music system this month: we’ve added Jumping Popira, and Popira 2 has been promoted to working. Continuing with the audio theme, moralrecordings fixed BSMT 2000 4-bit ADPCM sample playback, cam900 added support for the VRC7 as a separate device with its unique instrument patches, and schnitzeltony improved Atari POKEY performance substantially. Newly supported TV games include Disney, Disney and Friends, Justice League and SpongeBob SquarePants – The Fry Cook Games from JAKKS Pacific, and XaviX titles Geigeki Go Go Shooting, Gururin World and MX Dirt Rebel. You’ll be able to enjoy the XaviX-based games even more now with improvements to the colour palette.
The Nintendo Game & Watch progress has continued with the addition of Balloon Fight (new wide screen), Fire Attack, Octopus, Parachute and Turtle Bridge. You’ll notice some big software list updates this month. The TOSEC Spectrum Plus 3 disk images have been imported, Spectrum Opus support has been added with software from World of Spectrum, and SDX floppy controller support has been added to the Memotech MTX along with a corresponding software list. The PlayStation, PC-98 and Saturn software lists have been updated with testing results and new dumps, original Apple II disk images have been added as they’ve been made available, another batch of Japanese e-kara cartridges has landed, and coverage of Spanish V.Smile releases has been improved. Speaking of software, AmatCoder has fixed a number of issues affecting Amstrad CPC software. The long-neglected Bally Astrocade home system has had tape and lightpen support added in this release.
On the arcade side, we’ve added Atari’s TTL-based Rebound, early English releases of Karate Champ, an earlier version of Nihon System’s Omega, and world releases of DJ Boy and Gemini Wing. In changes you probably won’t notice, we’ve switched the toolchain used for building official Windows binary releases from GCC 7 to GCC 8, and a new tools package has been made available.
As always, you can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

List of AMA answers Hero Design and Balance.

EDIT: Formatting.
submitted by GojiTBs to heroesofthestorm [link] [comments]

Speed Based Zane Build

EDIT: Both of these builds have been updated to reflect the official Borderlands 3 skill trees and values.
Logan's Gun(ner)
Doubled Agent Tree:
Hitman Tree:
Under Cover Tree:



For this build we're going for speed, and taking every available speed boost Zane has to get it! We start out in the Doubled Agent tree where we establish a nice baseline of pain by picking up Synchronicity for +20% gun dmg per active action skill, and Praemunitus for +25 to our magazine size which should help make sure we keep that pain flowing. The next row sees us picking up Donnybrook for +15% gun dmg and +2.5% missing health as regen on kill. Fractal Frags will give our clone the ability to toss one of our grenades for free, and has a chance to throw more as we keep killing, so it gets added to the list. Since we'll get grenade regen later on, we'll also be picking up Duct Tape Mod for a tidy 16% chance to fire out a grenade with our first shot out of a magazine. Jumping down from there we land on Pocket Full of Grenades to pick up that aforementioned grenade regen. This is a kill skill, so we should be retaining that 13% regen pretty much always. For survivability, we take up Old-U, granting us the ability to let our clone take the fall for us if he's out and we go down. Otherwise, we're going to up our speed some more with Supersonic Man and net an additional 12% of movement speed per active action skill. Next up is Boom. Enhance. for the staggering buffs it provides to our clone, and since we're buffing our clone so much we make sure he's strapped with Double Barrel. The former gives us a massive potential buff (at 3 grenades sacrificed) to our clone of: +60% gun dmg, +243% max health, +15% fire rate, +93% reload speed, and +75% duration in seconds; while the latter gives our new Billy Badass a copy of our very own gun and nets both us and the clone a further +20% gun damage for trading places.
With the pain sorted out, it's time to look at speed. We look next to the Hitman tree for a quick pit stop, picking up Violent Speed and Violent Momentum - the titular skills for this build. The former gives +20% movement speed for 8 seconds after a kill, and the latter gives a gun dmg boost based on speed that starts at 20% at default walking speed.
Finally, we land ourselves in the Under Cover tree. Here, we pick up Adrenaline to reduce cooldown rates by up to 35% based on our shield percentage (the closer we are to full shields, the better the rate.) In order to make that even sweeter, we're taking Hearty Stock for a flat 30% increase to max shields. This will ensure that even if we do take some damage, it'll have a smaller impact on overall shield percentage making sure we stay at those high cooldown rates longer. To further that, we also pick up Stiff Upper Lip which grants us a nice 16% dmg resistance to whatever dmg type last hit us. With our last point, we manage to pick up Confident Competence, which again makes use of our shield status (the more percent full, the better the buff) to give a buff of up to +20% gun dmg and +33% accuracy.
For skills, we'll be taking Barrier with the Charged Relay and Nanites or Some Shite augments. The first boosts our speed another 11% for touching it, and gives 20% reload speed; meanwhile, Nanites or Some Shite will help provide a quick healing and shield regen buffer if we get injured during our circuit. We also have our trusty Digi-clone, which will repair our shields for every bit of damage it takes thanks to Schadenfreude. Dopplebanger, on the other hand, gives us access to a nice nuclear option if things get hairy - with the ability to sacrifice our clone for an explosion of up to 280 dmg based on how much action skill time is left. We just want to be sure we remember to swap at least once before popping him so we get the +20% gun dmg buff from Double Barrel.

Terminal Velocity
Hitman Tree:
Doubled Agent Tree:




For this build we're loading up on the speed and the kill skills. We jump off in the Hitman tree with Violent Speed and Violent Momentum to setup our +20% to movement speed on kill and +20% gun dmg increasing with speed. From there, we grant SNTNL the chance to throw grenades with Drone Delivery and nab a little survivability in the form of Salvation for 6% dmg dealt as life steal. Death Follows Close boosts the myriad kill skills in our repertoire by 25% and adds +7 seconds to their clocks. Violent Violence and its cousin Playing Dirty net us 20% to our fire rate, and an additional 50% chance to fire an extra projectile for five shots after a kill - respectively. We top the tree off at Seein' Red which activates all our kill skills when we activate an action skill.
From there, we'll dive into the Doubled Agent tree for an immediate +20% gun dmg per active action skill via Synchronicity, and a further 15% gun dmg (and 2.5% missing health as regen) on kill thanks to Donnybrook. With those out of the way we look to Fractal Frags to provide our clone with copies of our grenade (and a 30% kill skill chance to throw more) when he comes into play, and Duct Tape Mod to see about shooting some of our own off, with a 16% chance to fire a grenade with the first bullet out of a gun. Since we're going to be making heavy use of 'em, we might as well regen them - so we pick up Pocket Full of Grenades for 13% grenade regen for 8 seconds on kill. And with all the kills we'll be getting this should keep us topped up just fine. Old-U makes sure we're never down for the count so long as our trusty Digi-clone is out and about, giving us a free rez at 100% health for sacrificing the handsome bastard if we happen to stumble. Supersonic Man jumps into the fray to boost our speed (and remember, speed equals damage) an additional 12% per active action skill. Finally, we top off this tree with Boom. Enhance. for a potential buff (at 3 grenades sacrificed) to our clone of: +60% gun dmg, +243% max health, +15% fire rate, +93% reload speed, and +75% duration in seconds.
For our skill loadout, we're taking the SNTNL along with Bad Dose and Boomsday. Bad Dose is yet another speed boosting option that will net an additional 6% movement speed per enemy irradiated by SNTNL, while Boomsday adds rockets to its armory giving it a pretty significant damage output upgrade. In our other pocket is our trusty Digi-clone, with Dopplebanger for the big booms and Binary System for the shifty types. The former generates a slowing (or freezing depending on their status) cryo nova for 46 dmg whenever we swap places with our clone, and the latter gives us some serious burst damage potential.
submitted by DillingerRadio to borderlands3 [link] [comments]

MAME 0.208

MAME 0.208

Today we’re proud to bring you MAME 0.208. There are some big improvements to SunPlus SPG240/SPG280 audio emulation. Not only does this greatly improve the enjoyability of the JAKKS Pacific TV games, it’s also timed perfectly for the addition of the Fisher-Price I Can Play Piano music teaching system. That’s not the only newly supported music system this month: we’ve added Jumping Popira, and Popira 2 has been promoted to working. Continuing with the audio theme, moralrecordings fixed BSMT 2000 4-bit ADPCM sample playback, cam900 added support for the VRC7 as a separate device with its unique instrument patches, and schnitzeltony improved Atari POKEY performance substantially. Newly supported TV games include Disney, Disney and Friends, Justice League and SpongeBob SquarePants – The Fry Cook Games from JAKKS Pacific, and XaviX titles Geigeki Go Go Shooting, Gururin World and MX Dirt Rebel. You’ll be able to enjoy the XaviX-based games even more now with improvements to the colour palette.
The Nintendo Game & Watch progress has continued with the addition of Balloon Fight (new wide screen), Fire Attack, Octopus, Parachute and Turtle Bridge. You’ll notice some big software list updates this month. The TOSEC Spectrum Plus 3 disk images have been imported, Spectrum Opus support has been added with software from World of Spectrum, and SDX floppy controller support has been added to the Memotech MTX along with a corresponding software list. The PlayStation, PC-98 and Saturn software lists have been updated with testing results and new dumps, original Apple II disk images have been added as they’ve been made available, another batch of Japanese e-kara cartridges has landed, and coverage of Spanish V.Smile releases has been improved. Speaking of software, AmatCoder has fixed a number of issues affecting Amstrad CPC software. The long-neglected Bally Astrocade home system has had tape and lightpen support added in this release.
On the arcade side, we’ve added Atari’s TTL-based Rebound, early English releases of Karate Champ, an earlier version of Nihon System’s Omega, and world releases of DJ Boy and Gemini Wing. In changes you probably won’t notice, we’ve switched the toolchain used for building official Windows binary releases from GCC 7 to GCC 8, and a new tools package has been made available.
As always, you can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to cade [link] [comments]

One Touch Option Best Trading Strategy for Binary Option Trading System with DNT Contract Profitable Trading Strategy for Binary Option Trading System Binary Options using Bollinger Bands Binary.com Review - A Binary Options Broker with a Difference! Binary Options Now! - Broker Review - CitiTrader.com Higher Lower Binary Strategy - Simple Easy and Profitable Binary Options Trading System 2015 -100% FREE Binary Option Trading 100% WORKING STRATEGY BINARY.COM ONE TICK METHOD Real money test of OneTouch Binary Options bot!

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One Touch Option

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